Experiencing and programming the ENIAC in VR
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Virtual Reality (VR) applications are applied in various domains (e.g. education, training, engineering or entertainment) and offer new possibilities especially when it comes to training of complex tasks which are not suitable or available in a real physical environment. In this paper, we present a VR application which supports experiencing and learning basic steps in programming the ENIAC in a virtual environment. The ENIAC is one of the world’s first general-purpose programmable electronic computers which occupied a 40 x 60 foot room, weighed 30 tons, and was programmed using knobs, switches, and cables. Our implemented VR application has twofold goals. On the one hand it enables to re-experience an early computer and understand its historical context and architecture. On the other hand it demos how to program a computer in a completely different "language" (i.e., knobs and switches) by guiding the user step-by-step through a predefined configuration of the ENIAC.
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Number of citations to item: 8
- Enes Yigitbas, Janet Mazur (2024): Augmented and Virtual Reality for Diet and Nutritional Education: A Systematic Literature Review, In: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments, doi:10.1145/3652037.3652048
- Enes Yigitbas, Alessio Dell’Aquila (2025): An Examination of Pre-school Children’s Usage Behavior of Augmented Reality: Traditional vs. AR-Assisted LEGO® Building, In: Communications in Computer and Information Science, doi:10.1007/978-3-031-82633-7_5
- Justus Leichtweiß, Enes Yigitbas (2024): An Exploratory Study on Fear-Inducing Factors in Virtual Reality Experiences, In: 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH), doi:10.1109/segah61285.2024.10639579
- Enes Yigitbas, Ivan Jovanovikj, Gregor Engels (2021): Simplifying Robot Programming Using Augmented Reality and End-User Development, In: Lecture Notes in Computer Science, doi:10.1007/978-3-030-85623-6_36
- Enes Yigitbas, Simon Gorissen, Nils Weidmann, Gregor Engels (2022): Design and evaluation of a collaborative UML modeling environment in virtual reality, In: Software and Systems Modeling 5(22), doi:10.1007/s10270-022-01065-2
- Lukas Moersler, David A. Plecher, Christian Eichhorn, Gudrun Klinker (2024): Z3VR - An Interactive VR Learning Environment for One of the First Computers (Konrad Zuse’s Z3), In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-61047-9_8
- Enes Yigitbas, Alexander Nowosad, Gregor Engels (2023): Supporting Construction and Architectural Visualization Through BIM and AR/VR: A Systematic Literature Review, In: Lecture Notes in Computer Science, doi:10.1007/978-3-031-42283-6_8
- Ivan Jovanovikj, Enes Yigitbas, Stefan Sauer, Gregor Engels (2020): Augmented and Virtual Reality Object Repository for Rapid Prototyping, In: Lecture Notes in Computer Science, doi:10.1007/978-3-030-64266-2_15
