Item type:Workshop Paper,

Audio Editing with a Game Controller for Blind Users

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Gesellschaft für Informatik e.V.

Abstract

Blind people can be regarded as predestined for professions in which audio material is processed. In such professions, editing audio files can be an everyday activity that can be difficult for blind people to manage with established audio editing software that provides user interfaces that are optimized for visual perception. We have developed an operating concept that allows a blind person without prior knowledge of the application to quickly complete basic tasks in audio editing, utilizing a standard game controller. The operating concept is based on a menu for selecting actions and controller buttons that can be pressed gradually to control the speed during fast-forward and rewind. Our results show that people with and without experience with game controllers were able to solve the given test tasks blindfolded.

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Kaiser, Björn; Lindner, Matthias; Reinhold, Sascha; Teistler, Michael (2018): Audio Editing with a Game Controller for Blind Users. Mensch und Computer 2018 - Tagungsband. DOI: 10.18420/muc2018-mci-0439. Bonn: Gesellschaft für Informatik e.V.. Kurzbeiträge. Dresden. 2.-5. September 2018

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Blindness, Audio Editing, Game Controller, Acoustic User Interface, Accessability

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Number of citations to item: 2

  • Abir Saha, Thomas Barlow McHugh, Anne Marie Piper (2023): Tutoria11y: Enhancing Accessible Interactive Tutorial Creation by Blind Audio Producers, In: Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, doi:10.1145/3544548.3580698
  • Abir Saha, Anne Marie Piper (2020): Understanding Audio Production Practices of People with Vision Impairments, In: Proceedings of the 22nd International ACM SIGACCESS Conference on Computers and Accessibility, doi:10.1145/3373625.3416993
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