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“Hopohopo”: A Virtual Reality Awareness Application about Social Anxiety Disorder

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ACM

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Virtual Reality (VR) applications play an increasingly important role in the context of mental health. While VR-based therapeutic interventions are increasingly well-established, the application of VR in the field of mental health awareness represents a novel and promising development. We present our mental health awareness VR application “hopohopo”, in which the user takes the perspective of a person suffering from social anxiety. Through the VR journey, the user experiences what it could feel like to suffer from constant fear of being negatively judged by others in everyday social situations. The aim of the application is to allow nonaffected users to expand their knowledge and to raise mental health awareness. In this paper, we report our findings on the potential of this immersive VR application for psychoeducation and destigmatization of social anxiety. In this respect, we provide the scope of our VR application and first results of its ongoing usability and usefulness evaluation process.

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Maué, Rahel; Flechtner, Rahel (2022): “Hopohopo”: A Virtual Reality Awareness Application about Social Anxiety Disorder. Mensch und Computer 2022 - Tagungsband. DOI: 10.1145/3543758.3547550. New York: ACM. pp. 410-414. MCI-POSTER. Darmstadt. 4.-7. September 2022

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Serious Games, Virtual Reality, Mental Health Awareness, Social Anxiety Disorder

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