KI - Künstliche Intelligenz
Permanent URI for this communityhttps://dl.gi.de/handle/20.500.12116/11025
The Scientific journal "KI – Künstliche Intelligenz" is the official journal of the division for artificial intelligence within the "Gesellschaft für Informatik e.V." (GI) – the German Informatics Society – with contributions from throughout the field of artificial intelligence. The journal presents all relevant aspects of artificial intelligence – the fundamentals and tools, their use and adaptation for scientific purposes, and applications which are implemented using AI methods – and thus provides the reader with the latest developments in and well-founded background information on all relevant aspects of artificial intelligence. For all members of the AI community the journal provides quick access to current topics in the field and promotes vital interdisciplinary interchange.
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Journal Article COMBI: Artificial Intelligence for Computer-Based Forensic Analysis of Persons(Springer, 2022) Becker, Sven; Heuschkel, Marie; Richter, Sabine; Labudde, DirkDuring the prosecution process the primary objective is to prove criminal offences to the correct perpetrator to convict them with legal effect. However, in reality this may often be difficult to achieve. Suppose a suspect has been identified and is accused of a bank robbery. Due to the location of the crime, it can be assumed that there is sufficient image and video surveillance footage available, having recorded the perpetrator at the crime scene. Depending on the surveillance system used, there could be even high-resolution material available. In short, optimal conditions seem to be in place for further investigations, especially as far as the identification of the perpetrator and the collection of evidence of their participation in the crime are concerned. However, perpetrators usually act using some kind of concealment to hide their identity. In most cases, they disguise their faces and even their gait. Conventional investigation approaches and methods such as facial recognition and gait analysis then quickly reach their limits. For this reason, an approach based on anthropometric person-specific digital skeletons, so-called rigs, that is being researched by the COMBI research project is presented in this publication. Using these rigs, it should be possible to assign known identities, comparable to suspects, to unknown identities, comparable to perpetrators. The aim of the COMBI research project is to study the anthropometric pattern as a biometric identifier as well as to make it feasible for the standardised application in the taking of evidence by the police and prosecution. The approach is intended to present computer-aided opportunities for the identification of perpetrators that can support already established procedures.Journal Article Special Issue on Application of AI in Digital Forensics(Springer, 2022) Fähndrich, Johannes; Honekamp, Wilfried; Povalej, Roman; Rittelmeier, Heiko; Berner, SilvioJournal Article Programming and Computational Thinking in Mathematics Education(Springer, 2022) Tamborg, Andreas Lindenskov; Elicer, Raimundo; Spikol, DanielArtificial intelligence (AI) has become a part of everyday interactions with pervasive digital systems. This development increasingly calls for citizens to have a basic understanding of programming and computational thinking (PCT). Accordingly, countries worldwide are implementing several approaches to integrate critical elements of PCT into K-9 education. However, these efforts are confronted by difficulties that the PCT concepts are for students to grasp from purely theoretical perspectives. Recent literature indicates that the playful nature is particularly important when novices from both both early and higher education are to learn AI. These playful activities are characterised by setting a scene where PCT concepts such as algorithms, data processing, and simulations are meant to draw on to understand better how AI is integrated into our everyday digital life. This discussion paper analyses playful PCT resources developed around the game rock-paper-scissors developed in the UK and Denmark. Resources from these countries are interesting starting points since both have been or are in the process of integrating PCT as part of the K-9 curriculum. The central discussion raised by the paper, is the nature of the integration between mathematics and PCT in these tasks. These resources provide opportunities for discussion of how we may better integrate PCT and mathematics from the perspective of both subjects to build a solid foundation for a critical understanding of AI interactions in future generations.Journal Article Primary Mathematics Teachers’ Understanding of Computational Thinking(Springer, 2022) Nordby, Siri Krogh; Bjerke, Annette Hessen; Mifsud, LouiseComputational thinking (CT) is often regarded as providing a ‘soft start’ for later involvement with artificial intelligence and, hence, as a crucial twenty-first century skill. The introduction of CT in primary mathematics curricula puts many demands on teachers, and their understanding of CT in mathematics is key to its successful introduction. Inspired by an information ecology perspective, we investigate how four primary school teachers understand CT in mathematics and how they go ahead to include CT in their mathematics teaching practice. Through observations and interviews, we find promising starting points for including CT, related to pattern recognition, problem solving and the use of programming activities. Our findings indicate that teachers’ lack of knowledge affects CT adoption in two ways: during its inclusion in the existing mathematics curriculum and as a new element focussed on programming and coding, leaving mathematics in the background. For the inclusion to be fruitful, we suggest there is a need to help teachers understand how CT can be used productively in mathematics and vice versa.Journal Article Survey: Artificial Intelligence, Computational Thinking and Learning(Springer, 2022) Dohn, Nina Bonderup; Kafai, Yasmin; Mørch, Anders; Ragni, MarcoLearning is central to both artificial intelligence and human intelligence, the former focused on understanding how machines learn, the latter concerned with how humans learn. With the growing relevance of computational thinking, these two efforts have become more closely connected. This survey examines these connections and points to the need for educating the general public to understand the challenges which the increasing integration of AI in human lives pose. We describe three different framings of computational thinking: cognitive, situated, and critical. Each framing offers valuable, but different insights into what computational thinking can and should be. The differences between the three framings also concern the views of learning that they embody. We combine the three framings into one framework which emphasizes that (1) computational thinking activities involve engagement with algorithmic processes, and (2) the mere use of a digital artifact for an activity is not sufficient to count as computational thinking. We further present a set of approaches to learning computational thinking. We argue for the significance of computational thinking as regards artificial intelligence on three counts: (i) Human developers use computational thinking to create and develop artificial intelligence systems, (ii) understanding how humans learn can enrich artificial intelligence systems, and (iii) such enriched systems will be explainable. We conclude with an introduction of the articles included in the Special Issue, focusing on how they call upon and develop the themes of this survey.Journal Article The AI Methods, Capabilities and Criticality Grid(Springer, 2021) Schmid, Thomas; Hildesheim, Wolfgang; Holoyad, Taras; Schumacher, KingaMany artificial intelligence (AI) technologies developed over the past decades have reached market maturity and are now being commercially distributed in digital products and services. Therefore, national and international AI standards are currently being developed in order to achieve technical interoperability as well as reliability and transparency. To this end, we propose to classify AI applications in terms of the algorithmic methods used, the capabilities to be achieved and the level of criticality. The resulting three-dimensional classification scheme, termed the AI Methods, Capabilities and Criticality (AI- $$\hbox {MC}^2$$ MC 2 ) Grid, combines current recommendations of the EU Commission with an ethical dimension proposed by the Data Ethics Commission of the German Federal Government (Datenethikkommission der Bundesregierung: Gutachten. Berlin, 2019). As a whole, the AI- $$\hbox {MC}^2$$ MC 2 Grid allows not only to gain an overview of the implications of a given AI application as well as to compare efficiently different AI applications within a given market or implemented by different AI technologies. It is designed as a core tool to define and manage norms, standards and compliance of AI applications, but helps to manage AI solutions in general as well.Journal Article Learning by Enhancing Half-Baked AI Projects(Springer, 2021) Kahn, Ken; Winters, NiallWe have developed thirty sample artificial intelligence (AI) programs in a form suitable for enhancement by non-expert programmers. The projects are implemented in the Snap! blocks language and can be run in modern web browsers. These projects have been designed to be modifiable by school students and have been iteratively developed with over 100 students. The projects involve speech synthesis, speech and image recognition, natural language processing, and deep machine learning. They illustrate a variety of AI capabilities, concepts, and techniques. The intent is to provide students with hands-on experience with AI programming so they come to understand the possibilities, problems, strengths, and weaknesses of AI today.Journal Article EDLRIS: A European Driving License for Robots and Intelligent Systems(Springer, 2021) Kandlhofer, Martin; Steinbauer, Gerald; Lassnig, Julia; Menzinger, Manuel; Baumann, Wilfried; Ehardt-Schmiederer, Margit; Bieber, Ronald; Winkler, Thomas; Plomer, Sandra; Strobl-Zuchtriegl, Inge; Miglbauer, Marlene; Ballagi, Aron; Pozna, Claudiu; Miltenyi, Gabor; Alfoldi, Istvan; Szalay, ImreThis article presents a novel educational project aiming at the development and implementation of a professional, standardized, internationally accepted system for training and certifying teachers, school students and young people in Artificial Intelligence (AI) and Robotics. In recent years, AI and Robotics have become major topics with a huge impact not only on our everyday life but also on the working environment. Hence, sound knowledge about principles and concepts of AI and Robotics are key skills for this century. Nonetheless, hardly any systematic approaches exist that focus on teaching principles of intelligent systems at K-12 level, addressing students as well as teachers who act as multipliers. In order to meet this challenge, the European Driving License for Robots and Intelligent Systems—EDLRIS was developed. It is based on a number of previously implemented and evaluated projects and comprises teaching curricula and training modules for AI and Robotics, following a competency-based, blended learning approach. Additionally, a certification system proves peoples’ acquired competencies. After developing the training and certification system, the first 32 trainer and trainee courses with a total of 445 participants have been implemented and evaluated. By applying this innovative approach—a standardized and widely recognized training and certification system for AI and Robotics at K-12 level for both high school teachers and students—we envision to foster AI/Robotics literacy on a broad basis.Journal Article Neural Network Construction Practices in Elementary School(Springer, 2021) Shamir, Gilad; Levin, IlyaThis paper describes an artificial intelligence (AI) educational project conducted with a small number of 12-year-old students. It is a preliminary step to add AI learning in a city-wide program consisting of elementary school students who learn computational thinking and digital literacy. Today children grow up in an age of AI which significantly affects how we live, work, and solve problems therefore AI should be taught in schools. Children usually employ AI models as black boxes without understanding the computational concepts, underlying assumptions, nor limitations of AI models. The hypothesis of this study is that to understand how machines learn, students should actively construct a neural network. To address this issue a dedicated curriculum and appropriate scaffolds were created for this study. It includes a programmable learning environment for elementary school students to construct AI agents. Findings show high engagement during the constructionist learning and that the novel learning environment helped make machine learning understandable.Journal Article The Many AI Challenges of Hearthstone(Springer, 2020) Hoover, Amy K.; Togelius, Julian; Lee, Scott; Mesentier Silva, FernandoSince the inception of artificial intelligence, games have benchmarked algorithmic advances. Recent success in classic board games such as Chess and Go have left space for video games that pose related yet different sets of challenges. With this shifted focus, the set of AI problems associated with video games has expanded from simply playing these games to win, to include playing games in particular styles, generating game content, modeling players, etc. Different games pose different challenges for AI systems, and several such AI challenges can typically be addressed in the same game. In this article we analyze the popular collectible card game Hearthstone published by Blizzard in 2014, and describe a varied set of interesting AI challenges it poses. Despite their popularity and associated interesting challenges, collectible card games are relatively understudied in the AI community. By analyzing a single game in-depth, we get a glimpse of the entire field of AI and games through the lens of a single game, discovering a few new variations on existing research topics.